I animated the waterfall, the chest glow, and the star sparkles. I created most all the plants, the head, the huts, the ground, and Ian Boe painted the models I lit and rendered. The layout here was modified by Andy McCulloch as well as the logo.

I animated this piece and added the text. There are 4 more chunks to gather. We call this "Bling".

I designed this room, creating the entire scene minus paint and tons of trimmings performed by Master Painter "Ian Boe". I animated the fluid and the ghost. These where all sprite based effects.

I designed this room, creating the entire scene minus paint and tons of trimmings performed by "Ian Boe". I animated everything. These are all sprite based effects. Actual in-game puzzle animation was not shown.

I designed this room, creating the entire scene minus paint and tons of trimmings performed by "Ian Boe". I animated the coffee cup steam and fireplace.

I designed this puzzle as well as creating the entire scene minus paint, which was done by Rabih AbouJaoude. I created the gauge animations and lightning effect animations, in-game play is simulated.

I created the keypad with button states for all number keys, as well as animating the firefly and the LCD readout. Layout and back wall by Jeremy Jones.

I modeled and textured the treasure chest in Zbrush then Ian Bow added lots of sweet paint and really pimped this baby out. I animated all the items and in-game play is simulated.